Architecture, Design and Planning
Unit of study | Credit points | A: Assumed knowledge P: Prerequisites C: Corequisites N: Prohibition | Session |
---|---|---|---|
Dalyell enrichment units of study |
|||
Architecture, Design and Planning |
|||
The Dalyell enrichment units of study are listed below. | |||
DECO2014 User Experience Design Studio |
12 | P DECO1006 or DECO2016 |
Semester 1 |
DECO2200 Interaction Design Studio |
12 | P DECO1006 or DECO2016 |
Semester 2 |
DECO2015 Design for Innovation |
6 | Semester 2 |
|
DECO3101 Innovation Design Studio |
6 | Semester 1 Semester 2 Winter Main |
|
DESN3000 Design Thinking for Health and Medicine |
6 | Semester 1 |
|
DESN3001 Health and Medicine Design Studio |
6 | P DESN3000 |
Semester 2 |
Dalyell enrichment units of study
Architecture, Design and Planning
The Dalyell enrichment units of study are listed below.
DECO2014 User Experience Design Studio
Credit points: 12 Teacher/Coordinator: Ms Madeleine Borthwick Session: Semester 1 Classes: Lecture 1 hr/wk, studio 3 hrs/wk, tutorial 2 hrs/wk Prerequisites: DECO1006 or DECO2016 Assessment: Design Project(s) (90%); Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit introduces students to principles and methods relevant to the user experience design of digital products and services. Students will develop an understanding of the concept of 'user experience' and how it extends to other design practices, such as user interface design and interaction design. Students will learn about methods for designing the user experience in a range of different contexts, such as mobile devices, wearables, and interactive environments. The studio will give students an opportunity to apply the principles and methods of user experience design in the context of a design project. At the conclusion of the unit students will have a well-developed understanding of methods for gathering user requirements and translating requirements into design solutions that emphasise the user experience of the final product.
DECO2200 Interaction Design Studio
Credit points: 12 Teacher/Coordinator: Dr Kazjon Grace Session: Semester 2 Classes: Lecture 1 hr/wk, tutorial 2 hrs/wk, studio 3 hrs/wk Prerequisites: DECO1006 or DECO2016 Assessment: Design Project(s) (90%); Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit introduces principles of interface and interaction design through design projects. Students will develop technical as well as methodological skills for designing and developing interactive products and services. Elements of interaction design including menus, screen design, animation, and graphics design will be addressed for various platforms, including online applications and mobile devices. The unit builds on the design methods introduced in DECO1006/DECO2016, such as user research, storyboarding, and prototyping. It allows students to develop an advanced understanding of these methods through applying them in a specific design context. Students will learn about methods for collecting user requirements, synthesising and visualising concepts, prototyping user interfaces, e.g. in the form of mobile apps, and evaluating prototypes.
DECO2015 Design for Innovation
Credit points: 6 Teacher/Coordinator: Assoc Prof Cara Wrigley Session: Semester 2 Classes: Lectures 1 hr/week; tutorials 2 hrs/week Assessment: Analysis report (35%); Project work (55%); Quizzes (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study introduces students to design strategies and techniques for developing alternative points of view and exploring multiple solutions iteratively. Through the analysis of real-world case studies students will develop an understanding for how to use design-thinking methods to tackle complex problems. The unit will discuss how design can be used as a method and as a way of thinking to drive innovation for products, services and processes. In the tutorial component, students will apply design strategies and techniques, such as lateral thinking, experiential prototyping and speculative design, through small group exercises. Students will develop a deep understanding of these strategies and techniques through the various assessment items, which capture theory, analytical reflection and the practical application of methods.
DECO3101 Innovation Design Studio
Credit points: 6 Teacher/Coordinator: Assoc Prof Cara Wrigley Session: Semester 1,Semester 2,Winter Main Classes: Lecture 1 hr/week; tutorial 2 hrs/week Assessment: Project work (90%); Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study provides a format for deep engagement with design and innovation methods. Students will develop responses to a real-world design problem that requires the application of students' existing disciplinary skills combined with knowledge in an interdisciplinary context. Projects are student-led, allowing students to identify projects that are linked to their interests and discipline-specific career paths. Through interactive group work, facilitated by experienced design mentors, students will learn how to negotiate interdisciplinary requirements and boundaries. All projects developed in this unit of study are expected to address some element of innovation in an existing product, service or process. Students will be able to apply methods acquired in other units of study, and will learn about new methods through weekly project work and reviews.
DESN3000 Design Thinking for Health and Medicine
Credit points: 6 Teacher/Coordinator: Assoc Prof Cara Wrigley Session: Semester 1 Classes: lecture 1 hr/week; seminar 2 hrs/week Assessment: case study report (30%), design exercise (30%) and health design project (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit is an introduction to human-centred design methods, specifically in the context of future challenges of the type you will face in careers health and medicine. You will learn design principles and practices through evaluating current health and medical devices, processes and systems. Through the analysis of real-world case studies, you will apply design thinking methods to address the complex health and medical issues facing society. The unit will also introduce you to how design-led strategies can support healthy behaviour or be used to improve medical technologies and processes. You will develop your skills by using design exercises to demonstrate the strategic and practical applications of such methods and approaches.
DESN3001 Health and Medicine Design Studio
Credit points: 6 Teacher/Coordinator: Assoc Prof Cara Wrigley Session: Semester 2 Classes: lecture 1 hr/week; studio 2 hrs/week Prerequisites: DESN3000 Assessment: project work (90%) and participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study focuses on the development of design solutions for the complex needs of a healthy society into the future. Through weekly teaching of design in the health and medical contexts, you will be exposed to various methods, techniques and approaches to achieve patient-centric solutions. You will apply your skills to address a health or medical challenge by creating a project based on translating a discovery into a device or process in the real world. The project will require you to work in multi-disciplinary teams to allow you to harness the relevant skill sets that are required to best navigate multifaceted challenges prevalent in health and medical sectors. All solutions designed and developed in this unit of study are expected to take the form of either a product, service, or system. You will learn how to identify problems, how to use ideation for developing patient-centric solutions and how to translate ideas into prototypes. Along this journey you will also navigate disciplinary boundaries and communicate with various stakeholders, including the health and medical professions. This will allow you to assess and test your solutions on your target audience.