Bachelor of Design Computing
Overview
This program teaches you to recognise the value of your ideas. You will be trained in ideation – the ability to conceptualise, problem solve and judge various design solutions. Your ideation is matched with skills for implementation; using software and devices to make your best ideas.
Design Computing teaches you to bring ideas into reality. A whatever-it-takes, design-led approach engages you in creative problem solving. It's the approach industry leaders Apple and Google use to dream up new products, services and interactive experiences. This degree prepares you to join these leaders of industry or to start your own business.
Design Computing teaches you the approach necessary to invent elegant, commercially viable products and services. You will learn to manage a trusted team of creators, working in a studio model that firmly puts the focus on your expression and your solution. You will be empowered through a toolbox of skills in user experience, interaction design, graphic design, programming and object design. Most importantly, you will be taught to recognise what tools are needed for specific social and commercial challenges and to use those skills to produce unique, innovative solutions.
Bachelor of Design Computing enrolment guide
The Bachelor of Design Computing is a three-year degree, or four years with honours. The first year introduces the fundamentals of design, programming, and video production. These units form the basic knowledge needed for a broad range of design computing topics in the second year, and the integrated design computing studio in the third year. The electives allow the student to develop additional skills and knowledge in design computing, computer science, architectural design or engineering.
In order to qualify for the degree, candidates must complete the requirements as specified in the resolutions of Senate and school for this degree. All students should read the course resolutions and monitor their progress throughout the degree by reference to them. The following points summarise the resolutions but do not replace them.
Summary of requirements
In order to qualify for the award of the pass degree, candidates need to:
- maintain a full-time enrolment (18 credit points or more per semester; a normal full-time load is 24 credit points per semester; the maximum allowed is 30 credit points per semester)
- successfully complete 144 credit points in total
- successfully complete 102 credit points from the core units of study listed in Table B
- complete successfully a maximum of 42 credit points from elective units of study from those listed in Table B, or with the permission of the unit coordinator concerned, units of study from the school's tables of graduate units, provided they have completed at least 96 credit points with a weighted average (WAM) of at least 70.
Honours
To qualify for the honours degree, candidates must satisfy the requirements for the pass degree with a weighted average mark (WAM) of at least 70 and in addition successfully complete 48 credit points consisting of a research thesis. In their third year, students are encouraged to enrol in a preparatory unit of study as an elective, such as an Independent Study unit. Honours may only be undertaken on a full-time basis. For more information about honours see the section of this Handbook about undergraduate honours.
Planning your degree
The program has been designed so that the core units should be taken in a certain order and the elective units fitted with them. The enrolment planner shows progression through the core units of study.
Bachelor of Design Computing enrolment planner
Year 1 |
Unit of study |
Credit points |
---|---|---|
Semester 1 |
|
|
DECO1012 |
Design Programming |
6 |
DECO1006 |
Design Process and Methods |
6 |
DECO1014 |
Digital Image Production |
6 |
DECO1015 |
Visual Communication |
6 |
Semester 2 |
|
|
DECO1008 |
3D Modelling and Fabrication |
6 |
DECO1013 |
Physical Computing |
6 |
DECO1016 |
Web Design and Technologies |
6 |
DECO1017 |
Principles of Animation |
6 |
Total for Year |
48 |
Year 2 |
Unit of study |
Credit points |
---|---|---|
Semester 1 |
|
|
DECO2014 |
User Experience Design Studio |
12 |
DECO2010 |
Designing Social Media |
6 |
|
Elective |
6 |
Semester 2 |
|
|
DECO2200 |
Interaction Design Studio |
12 |
|
Electives |
12 |
|
Total for Year 2 |
48 |
Year 3 |
Unit of study |
Credit points |
---|---|---|
Semester 1 |
|
|
DECO3100 |
Information Visualisation Design Studio |
12 |
|
Electives |
12 |
Semester 2 |
|
|
DECO3200 |
Interactive Product Design Studio |
12 |
|
Electives |
12 |
|
Total for Year 3 |
48 |